Keep players coming back — without rebuilding your game.
Tournaments, daily races, and reward crates that designers ship in an afternoon. Wire it up once. Run live events for years.
HMAC-SHA256 on every delivery, secret rotated per endpoint.
Retries never double-pay — server-checked on the idempotency key.
Row-level security in Postgres scopes every read by studio + game.
Bulk export, JSON-line dump, no lock-in. GDPR-erase any player.
Everything you need to run live events.
The same toolkit the biggest publishers use to keep their players engaged — ready out of the box.
Tournaments, daily races, time-limited objectives, seasonal ladders. Designers build them, no code change required.
Fair lobbies, fast fills. Or plug in your own matchmaker — we'll take it from there.
When your leaderboards are quiet, our bots make them feel busy. Real players never notice.
Skip the blank page. Browse bots other studios published, copy one in, tweak it for your game — yours to edit, theirs to attribute.
Reward crates, loot tables, rank-based payouts, mid-attempt milestone drops, shared prize pools split among winners. From a daily login bonus to a top-100 grand prize.
Every grant, every score, every match — pushed to your servers the moment it happens.
Players, lobbies, rewards, audit logs. Your designers and live-ops team work in the same place.
Force-complete a stuck attempt, manually grant a make-good reward, replay a failed reward roll — all from the player lookup screen.
Verify the receipt on your backend, then call one method on the server SDK. Atomic currency + item delivery, replay-safe on the receipt id — no double-grants from a flaky retry.
Bring players, wallets, and inventory across from PlayFab, Firebase, or your own backend in batches of 1,000. Per-row idempotency, partial-failure tolerance, no webhook floods on cutover.
Configure weekly, monthly, or all-time boards that span event windows. Segment by country, level, or platform; resets fire on your audience's clock.
Guest upgrades to social-signed-in mid-session? One call collapses two players into one — attempts, wallets, items, and lobby seats fold together with sum-merge semantics.
Four steps from quiet game to live event.
- 1Plug us in
Drop in our SDK. A few lines of code in your game. That's the engineering done.
- 2Design the event
Pick a template or build from scratch. Set the rules, the rewards, and the schedule.
- 3Players show up
Real players race. Bots keep the leaderboard busy if it's a slow hour.
- 4Rewards go out
Crates roll, grants drop, your backend gets notified. Players walk away happy.
Same contract. Three engines. Identical behavior.
Idempotency keys, retry logic, error envelope handling, lobby polling — every SDK ships them. Switching engines later doesn't mean re-learning the API.
The reference SDK. Patterns established here propagate to the other engines.
Drop-in via Package Manager. The same C# package compiles in plain .NET for integration tests.
Pure Dart, no Flutter-engine deps. Runs anywhere Dart runs — including your CI without an emulator.
A leaderboard that's never quiet.
Empty leaderboards kill engagement. Our bots feel like real players — climbing, racing, even rivaling. Pick a personality, tune the difficulty, done.
Always in the race. Climbs to a target over the event window.
Sits just above or below a real player. Keeps the top spots spicy.
Picks one player and chases them. Players love beating their nemesis.
Bursts late, fades early. Realistic, unpredictable, never boring.
- Reward earnedalice_42 won a legendary sword
- Score posteddevon_jr · 4 210 points
- Lobby filledSaturday tournament · 5 players
- Crate openedmira opened an epic crate
Everything that happens, pushed to you.
Rewards earned, lobbies filled, leaderboards finalized — your servers know about each one within seconds. Reliable delivery, signed payloads, replayable from the dashboard if your receiver was down.
- No polling, no stale data.
- Tampering is detectable — every payload is signed.
- One-click replay when something on your side breaks.
Your next tournament ships this week.
Stop building live ops from scratch on every project. Try Kraty free — your first event is ready in an afternoon.